DotA Zet the Arc Warden Recommended. Zet is an Agility which is introduced on the DotA 6.75.
Zet, the Arc Warden
Starting Armor: 0
Attack Damage: 40-50
Attack Range: 625
Intelligence: 24 + 2.1
Strength: 24 + 1.9
Agility: 15 + 1.8
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.
Cast Range: 600/700/800/900
Note: Effect stacks directly with multiple instances. Each instance operates independently.
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.
Attack Speed Bonus: 50/60/70/80
Cast Range: 900
Note: Units need to remain within this area to get the bonuses
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.
Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)
Cast Range: 2000
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.
HP/MP Cost: 30/15/0% of current HP/MP
Note: The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb.